There's a github button below the website leading to the source code.
About p2p, i believe it only needs server to load the website and then goes p2p locally. Ideally it should never connect to the website's server after its fully loaded or maybe after your call connection has been made. But this has to be tested to know for sure.
I think the challenge that way is room discovery i.e. how do the two partners find each other? If you have a URL lying somewhere in the Internet syncing is just a matter of copying and pasting it, in a manner similar to early napster or a torrent tracker.
I wish the whole discoverability moved to P2P as well, so no takedowns would be possible.
I think making something so small like a website utility does have its limitations. Are there any p2p apps that support video calling ?
IMO p2p is best for audio/video calls, cause both parties have to be online anyway for doing calls, even in server based calls. Whereas messages tend to not reach the partner if one of them is offline, it can be an inconvenience for some.
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