@dthompson gotcha, makes sense since it's boehm after all haha. However, and I could be wrong but, it feels like most schemey code will cause a lot of small allocations, or does guile have a set of cases where it can eliminate many allocs, or do you just pre-allocate a bunch of state data and mutate it?
@dthompson in your experience so far, how noticeable are GC pauses when doing game stuff in guile/chickadee?
@cwebber fantastic! Yeah I hope he will tell us how we can start helping. Now that for example guile on windows is a bit questionable, having wasm support would be a nice way out. So I would like to help if I am able.
@cwebber I realize now that maybe you were saying this because of the goblins porting to guile. I think andy wingo has been doing some webassembly work through his job so guile has a pretty good chance to be ported to wasm (maybe, let's pester him about it)
@cwebber maybe :P I probably don't have any other choice anyway. Sad, because maybe I could find early bugs etc
Thank you! Biggest one seems to be TCL at 8gb. I wonder how it would perform for something like a godot game if it gets a few times bigger than that (say around 50gb and up)
Hmm now I gotta run som tests because if it actually can handle fairly large amounts of blobs i can use it
We're excited to announce the official release of GNOME 41! After six months of work from the GNOME community, this release brings many exciting updates!
See the release notes for all the details: https://help.gnome.org/misc/release-notes/41.0/
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